FAU-G Game Review: Tired of beating the same button Bro!
FAU-G review: Troopers barely get into the definition of a game.
FAU-G: Fearless and United Guards. Announcement of a homegrown mobile game military took place only a few days after the PUBG Mobile and PUBG Mobile Lite games were banned in India. Actor Akshay Kumar gave this information by putting a post in September last year. The game is made by Bangalore's nCore company. The military launch took place on 26 January, but its pre-registration was already done by about 40 lakh people. But after the game came out, it seems that nCore burned the FAU-G's popularity to heat up in the winter.
Except for one or two things in the game, no words were found to say anything good about it. To put it simply, it just seems like a demo or trial of a full game. There is just a campaign mode in military, in which your player is an Indian soldier. You are separated from your companions in the sudden attack of enemies in Galvan Valley. In search of your companions you go from one enemy camp to another enemy camp.
The game has only console in the name of the content
In today's time, if you pick up all the old mobile games, you will find that all these games were quite different from what they were in the beginning. New content and features are added to make the user experience better. Games like Candy Crush to PubG Mobile and Call of Duty have also adopted the same approach. Understand that as before they came wearing only T-shirts and lower, and now walking in a three-piece suit. According to this, the clothes on the body of the FAU-G are a distant thing, it has come down into the field without wearing any skin. Meaning that in the name of content in military, there is still only console.
There are two gaming modes left for the rest of the army.
You can either shop and shop or play in campaign mode, which is based on the Galvan Valley Clash between India and China. Here you can just kick and punch, or scramble the poles and so on. And there is only one button to do all these things. Team Death Match and Free for All mode are currently in the works. Hopefully there will be guns in these modes.
What's in store?
Currently, FAU-G stores also have a few arms skin and two characters. You can use silver or gold coin to buy them. See you for making a record in a silver coin game. Gold coins are found on spending real money. For this purchase you have to go to the token store, where 30 coins are 19 rupees. It is also written in the token store that 20% of your purchase will go to the 'Veer of India' Foundation.
Token store present in the Fauji game.
You can see the rates of different packages of gold coins in the screenshot above. Apart from this, the game also has a link to a website, where you can buy FAU-G merchandise. That means FAU-G branding T-shirt and hoodies et cetera.
FAU-G wins hearts in terms of graphic
On the flagship Android phone, the FAU-G keeps the graphic settings set to Medium. Even applying it on the highest setting, there was no significant difference in the graphic. But in both the games the graphics of the game are quite good. From the player design to the environment of the game, it is very well polished. Compared to 'Call of Duty Mobile', the graphic performance is slightly lighter, but still the FAU-G graphic turned out to be much better than we expected. Being a mobile game, players should not have any complaints about FAU-G graphics.
The gameplay is very disappointing!
The most important thing about the game is its gameplay experience. And here the FAU-G is very disappointed. Feeling angry after playing 15 minutes, but to write this review FAU-G had to face 3 hours.
Right now there is only campaign mode to play, but here too there is no other work except pressing a button repeatedly. The player has a control pad to move, and the right part of the screen is used to adjust the camera. Apart from that there are just two buttons to play. A defender or an enemy blocker and an attacker. There is no jumping system, no seating nor anything else.
The Battle Pass or Honor Road of the Army where your progress is seen.
There are three to four type attacks in the name of fight action, but you cannot choose them. Just keep beating the same button, and your player will keep kicking. After 2 minutes, the game starts to get bored. It is not that no one has made mobile games of this type of fight before. nCore could take a little idea from other popular mobile games like Marvel Future Fight or Shadow Fight as to how different combats should be made and given different buttons.
Now comes the enemies. If China's soldiers were really like this, then the above would do well for their border security. Everyone lined up and lined up to eat. Even after being surrounded from all sides, no one bothers to even punch a punch. And even if someone accidentally runs their hands and feet, it does not seem as quick because of your moving.
FAU-G Fight screenshot
If you just keep moving forward without killing anyone, then they stop coming after you. The same thing happens on the back. Well, on moving in the stage, they start to play a little hand and then the second problem of gameplay is revealed.
Your player never understands that he is fighting not with a single enemy but with the whole batch. Before hitting a punch or kick, it selects a single enemy and attacks him only and only from the front. If someone is beating you from the side, then you cannot deal with him right there. Nothing can happen until your Soldier sets his eyes on it. Due to having more people around you, you cannot kill the enemy of your choice. And by dragging everyone back and forth, the time spent in dealing with each one is over.
FAU-G Fight screenshot
There is one more thing in the gameplay that causes a lot of brain damage. Slow motion. When you do all the work of an enemy, the game comes in slow motion mode. Slow motion makes sense. Sounds cool But it is applied on the finishing move. When you stack the last enemy and you are widening as a winner. Here a fierce fight is going on by beating a single button, there are 4 enemies standing on the head and suddenly there is slow motion in this glare. Once we hit an enemy, slow motion started and the other enemy ran our head in slow motion. Seeing yourself beating in slow motion is too much.
I remembered from the button, there is no button to lift the weapon that fell on the ground. For this, you have to stand on top of the weapon. In the fighting posture, the player does not even raise arms.
There is no button to lift the weapon.
To increase health and stamina, you have to sit and heat a fire. The system is good, but it costs a lot of time. To finish the stage in a fixed time, the less you have to do it, the better it is, but still the real time of the player sitting in the hand holding the mobile device is also spent in it.
Fire is heated to complete the health.
Game dialogs are very filmy. Made around 1990, Sunny Deol seems to be picked up from the film. Your player often says, "It is my duty to save my brothers ... and to kill those who catch them ... Fun", "They cannot always hide behind the border" and "I am getting close ... They are running scared . " Enemies speak in a very strange tone in English to a worn-out dialogue, like, "give up, before we make you." That means give up or else we will convince.
But laughter comes when the dialogues are completely different from the on-screen programs. You are retreating under the strategy yourself, but your player is saying, "I am getting closer ... They are running scared." Here you open the skull of the enemy and his dialogue is boasting its own boast.
There are many types of bugs in the game too, but it is not so much that it becomes difficult to play the game. These bugs can be corrected in future updates. The problem is simply the gameplay, which is boring instead of tying the player into the game.
Skin and character design present in the army.
The FAU-G could have made the campaign mode much better. Like Marvel Future Fight, the player should have type attacks, and separate buttons for everyone to play. Apart from this, there was another way that could make this mode the best. nCore could also make this part like a classic Hitman game, in which you have to hide or disguise or wipe out enemies silently.
FAU-G review: Conclusion
Looking at FAU-G, it seems that it is not ready yet. It has been created keeping the release date of January 26 in front. In such a time, as much as the game was made, it was served before us. Initially, the company should focus on such a feature of the game that keeps people connected to the game, but nCore has focused on earning money from the beginning. FAU-G merchandise on the IceSpice inside the game, sales of gold coins, skin and character cells point to this.
UFAU-G homescreen.
Looking at the game's character, environment and graphics, it seems that FAU-G could have done a lot. But the gameplay is full of boredom due to lack of content and features. And just gives the feel of a trial or demo version of a game. The company could have improved the campaign mode of FAU-G further or launched it once it became another game mode. Even if the release of the game slipped a few months further, the people who pre-registered would still try it. But once people get upset, it is very difficult to say whether people will come back or not.